Component catalogue · rev. 2026.10
ODS-5101

Oohra — A multiplayer survival game where knowledge is the scarcest resource: you only learn what is edible by trying, and death makes you forget.

✕In developmentRev. 0.3.0 · 14/10/2026

1Features

All players share one persistent world and start with no knowledge at all. Plants have no names or icons, poisoning shows up with a delay, and knowledge passes on only through a language the players build themselves from syllables. The game runs on a custom authoritative C# server with a Unity client. A closed test is in preparation.

  • Hidden plant properties, discovered by trying
  • Delayed poisoning with symptoms
  • A syllable language whose meaning players agree on
  • Tribes with shared stores
  • Generations: the Ancients and the New
  • Stranger tribes with their own language
  • Rock carvings outlive their authors
  • Unity 6 · C# · .NET 10 · LiteNetLib · xUnit
  • Platforms: Linux, Windows
  • License: Apache-2.0

2Characteristics

ParameterValue
ServerC# · .NET 10 · 30 ticků/s
ClientUnity 6 (URP)
NetworkingLiteNetLib (UDP)
World128 × 128 m, 1 dlaždice = 1 m
In-game day90 min
Automated tests385

3Installation

Windows
Bude oznámeno
Linux
Bude oznámeno
MacOS
Bude oznámeno

4Pinout (inputs and outputs)

1nickIN2řečIN3gestaIN4rytinyOUT5kmenCMD8generaceFLAG7světOUT6zapisníkOUTODS-51011 · nick INSign-in with nickname and invite2 · řeč INSyllables and mood, no meaning3 · gesta INShow, eat, drink, beware4 · rytiny OUTSigns that last generations5 · kmen CMDInvite and shared stores8 · generace FLAGAncients and the New7 · svět OUTOne persistent island for all6 · zapisník OUTWords that death erases
No.PinTypeDescription
1nickINSign-in with nickname and invite
2řečINSyllables and mood, no meaning
3gestaINShow, eat, drink, beware
4rytinyOUTSigns that last generations
5kmenCMDInvite and shared stores
6zapisníkOUTWords that death erases
7světOUTOne persistent island for all
8generaceFLAGAncients and the New

5Typical application

6Revision history

Rev.DateChange
0.3.014/10/2026
0.2.018/09/2026Oheň, stavění zdí a dveří, kamera a výběr objektů.
0.1.010/05/2026Jádro hry v C#, síťový server a první šedá krabice v Unity.